Yeah they have, we do get a few new mission types to try out. And even though Second Son was a decent game, that lack of mission variety really let it down I think, and they've tried to address that with this. And I think in general the combat here is just as polished and stylish as we've come to expect from the Infamous games. It is a bit silly when you think about it. Well, remember we are talking about a super hero who's power is based on neon signs. Yes being able throw black holes at your enemies is handy, even if it breaks about a billion laws of physics. Like the melee moves - which balance out her shooting so she's more of an all-rounder. They have added in a few different neon powers too.
And it's definitely satisfying using her powers to slow time to a crawl then pick off each enemy's weak spot. But since I went the down the evil path last time, the precision laser shooting was pretty new for me. These Neon powers were in the last game, so depending on how you played that game the combat here might feel a bit repetitive. With Fetch's neon powers she can turn herself into beams of light which makes running up buildings and bouncing around the cityscape a real joy. Just like the original game you'll be spending a lot of time using your super powers to dash around and shoot at the anti-conduit agency, the D.U.P. Yeah I was glad to see Fetch didn't waste any time telling him off. A botched job sees her brother kidnapped, which forces her to work with the ultra-creepy Shane. And as she tells her story the game flashes back and forth between the present-day prison and two-years earlier in Seattle during the events leading up to her capture. We're introduced to her as she sits in prison being interrogated. Like Delsin, Fetch is a super-powered conduit. This story is a prequel to Infamous Second Son.
There's no shortage of emotion in these story sequences. A robot! A tree! Anything! It's no that surprise Fetch comes across far more likeable.Īnd sure it helps when the performance capture is this good. Yes, anyone would have been better than Delsin. Yes it was definitely a good move to bench him and let us play as someone else. I hate his face, and his beanie, and his voice. Hex, there are few characters that I genuinely hate in video games, but I hate Delsin. The best thing about First Light is that you don't have to play as Delsin. And for this standalone chapter the original hero Delsin is out, and instead we've got the neon punk Fetch. Infamous First Light takes us back to the rain-swept streets of Seattle for some more super-hero hijinks.